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ULB - Université libre de Bruxelles




Année académique 2017-2018
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Learning dynamics
INFO - F409

I. Informations générales
Intitulé de l'unité d'enseignement * Learning dynamics
Langue d'enseignement * Enseigné en anglais
Niveau du cadre de certification * Niveau 7 (2e cycle-MA/MS/MA60)
Discipline * Informatique
Titulaire(s) * [y inclus le coordonnateur] Tom LENAERTS (coordonnateur), Ann NOWE
II. Place de l'enseignement
Unité(s) d'enseignement co-requise(s) *
Unité(s) d'enseignement pré-requise(s) *
Connaissances et compétences pré-requises *
Programme(s) d'études comprenant l'unité d'enseignement - M-BINFA - Master en bioinformatique et modélisation, à finalité approfondie (5 crédits, optionnel)
- M-INFOS - Master en sciences informatiques (5 crédits, optionnel)
- M-IRIFS - Master en ingénieur civil en informatique, à finalité spécialisée (5 crédits, optionnel)
III. Objectifs et méthodologies
Contribution de l'unité d'enseignement au profil d'enseignement *
Objectifs de l'unité d'enseignement (et/ou acquis d'apprentissages spécifiques) *

The aim of the course is to introduce the students to the field of learning in individual agents and learning in populations of agents and to prepare them for a Master thesis in these research areas.

He or she will learn the basic principles of both domains, the mathematical and computational methods and the typical problems they are trying to solve.

The students will also obtain a basic understanding of (evolutionary) game theory which will allow them to understand the standard literature in that field and the relevance of this domain to learning in general.

The students will obtain the skills to address independently problems within these fields. In addition, they will be capable of presenting their work to an audience of specialists and non-specialists.

Contenu de l'unité d'enseignement *

The course addresses two general areas of research : individual-based learning and social learning in populations.

The first part focusses on learning through experience, of which reinforcement learning is the standard example. We start from a single agent setting and introduce reinforcement learning as a model free approach to dynamic programming. Then we have a look at the interplay of multiple learning agents in the same environment. For this purpose and for the following part on evolutionary dynamics, basic concepts of Game Theory are introduced.

The second part provides an introduction to the principles of learning by imitation, modelled through evolutionary dynamics. It will explain what evolution is and how games can be used to model interactions between individuals in a population. It will show how these models can be used to study the evolution of cooperation in social dilemmas, the evolution of conventions like language or even the dynamics of cancer.

The course concludes with a project which can include, for those who are interested, experiments using the Khepera robots.

Méthodes d'enseignement et activités d'apprentissages *

Presentations + assignments

Support(s) de cours indispensable(s) * Non
Autres supports de cours

Syllabus available on the website :

Références, bibliographie et lectures recommandées *

M.J. Osborne, An introduction to Game Theory

R.S. Sutton and A.G. Barto, Reinforcement learning: an introduction

M. Nowak, Evolutionary dynamics; exploring the equations of life

IV. Evaluation
Méthode(s) d'évaluation *

Group project + presentation + assignements

Construction de la note (en ce compris, la pondération des notes partielles) *

50% on the assignments

50% on the final project + presentation

Langue d'évaluation *


V. Organisation pratique
Institution organisatrice * ULB
Faculté gestionnaire * Sciences
Quadrimestre * Premier quadrimestre (NRE : 18360)
Horaire * Premier quadrimestre
Volume horaire
VI. Coordination pédagogique
Contact *

Email: Localisation du bureau: Campus La Plaine, NO8-117 Adresse postale: Département d'Informatique, Bld de Triomphe, CP 212

Lieu d’enseignement *

VUB campus

VII. Autres informations relatives à l’unité d’enseignement

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